InvokeAI Local Install: Image, Canvas & Video
Reviewed on September 6, 2026 against the official InvokeAI 6.14.0 release notes (published 2026-08-25 on invoke.ai/releases).
InvokeAI is a free, Apache 2.0 creative engine you install on your own Windows, macOS, or Linux machine. Image and video generation run locally. Your prompts stay on the box unless you add a remote model, extension, or hosted GPU later.
The Unified Canvas is still the reason most people pick it: inpaint, outpaint, and composite in one workspace. Version 6.14.0 adds experimental local video through Wan 2.2 in the workflow editor, plus current image models. This page is the existing /tool/invokeai URL — not a second InvokeAI page, and not a hosted Studio pitch.
Verified Facts
Platform
A local installation is available. Verify the currently supported operating systems in the upstream documentation.
Network
Installation, models, extensions, and updates may require network access. Verify the tool's offline behavior for your exact workflow.
Privacy
Local processing can avoid a cloud-generation upload, but extensions, telemetry, synced folders, and remote services require separate review.
Updates
Open-source project: updates arrive through the upstream repository and community releases.
Verified against public product documentation and observable behavior. Re-check upstream terms before high-stakes work.
InvokeAI is the local install for canvas-first image work, with 6.14.0 adding short Wan 2.2 videos through workflows. Generation is private by default because it runs on your hardware.
At a Glance
| Detail | Info |
|---|---|
| Type | Local / self-hosted |
| Price | Free (Apache 2.0 open source) |
| Platform | Windows 10+, macOS 14+ (Apple Silicon), Linux |
| Current release checked | InvokeAI 6.14.0 (2026-08-25) |
| Supported models | SD 1.5, SDXL, FLUX.1, FLUX.2 Klein, Flux.2 Dev, Krea.2, Ideogram 4, Wan 2.2 (video) |
| Interface | Local WebUI (default port 9090) |
| Key strength | Unified Canvas + workflow editor |
| Video | Yes — experimental Wan 2.2 via workflows, not the canvas |
| NSFW filters | None by default on the local Community Edition |
| Hosted alternative | Third-party GPU hosts listed upstream; this page covers the local app |
TL;DR — Is It Worth It?
Use InvokeAI when you want a polished local canvas: paint, mask, extend, and composite without building a node graph first. That workflow has not changed in 6.14.
What did change: you can now generate short local videos with Wan 2.2. Official docs put that path in the workflow editor, with starter templates for text-to-video, image-to-video, and first-last-frame interpolation. Upstream still marks video as experimental.
The tradeoff versus ComfyUI and Forge is the same as before. Those UIs are usually faster for raw batch image work, and ComfyUI still tends to get brand-new architectures earlier. InvokeAI follows when the canvas and model manager are ready. If you only want the newest model the day it drops, start with ComfyUI.
What's in InvokeAI 6.14.0
Verified against the 6.14.0 release notes:
- Local Wan 2.2 video — text-to-video, image-to-video, and image-to-image-video (interpolate between two stills). Template workflows can concatenate clips into longer sequences.
- Current image models — Krea.2 Turbo and Raw, Flux.2 Dev, Ernie Turbo, Ideogram 4, plus Anima ControlNets and inpainting.
- Flux.2 PiD — super-resolution up to 4K.
- Multi-GPU — queued jobs can run in parallel across installed GPUs; a single job can split the text encoder and denoiser.
- Native Intel XPU — official hardware notes now list Intel Arc (Alchemist, Battlemage and newer) on Windows and Linux x86_64, with the same VRAM bands as Nvidia.
- FP8 storage — opt-in in the Model Manager for selected families (Anima, Flux.2 Krea Turbo and Raw, Z-Image Turbo). Upstream says this can cut resident model size in VRAM by about half.
Some of those new image families are text-to-image only, or have staged LoRA / ControlNet support. Do not assume every 6.14 model has full canvas inpaint, regional guidance, or reference-image wiring. The release notes include a capability table.
For video VRAM, 6.14 documents an opt-in: add wan_memory_optimization: true to invokeai.yaml to reduce decode pressure at some speed cost.
Top Features
Unified Canvas — txt2img, img2img, inpainting, and outpainting in one infinite workspace. Layers, brushes, masks, and regional prompts. This is still the product's best local feature.
Workflow editor (now including video) — node graphs for custom pipelines. In 6.14 the same editor is the supported Wan 2.2 video path. It is simpler than ComfyUI, and that is the point.
Model manager — download and switch checkpoints, Diffusers trees, LoRAs, and embeddings from the UI. 6.14 adds starter bundles for Wan 2.2 and the newer image families.
Gallery and boards — organize outputs, recall metadata, and remix a past image with the settings that made it.
ControlNet and regional prompting — guidance layers on the canvas for families that support them. Check the 6.14 matrix before you expect this on Krea.2, Ideogram 4, or Ernie Turbo.
Local Install Path
Official install is the Invoke Launcher: download the launcher for Windows, macOS, or Linux, click Install, and let it manage the Python environment. Manual uv and Docker paths exist if you do not want the launcher.
The local WebUI defaults to port 9090 (http://localhost:9090). First launch still needs network access to pull models. After that, generation can stay on-device.
This page is about that local/private install. Upstream currently lists third-party hosted GPU options (AI Badgr, RunPod, Railway) if you do not want to use your own card. Those hosts are not Invoke Studio, and they are not the default path this review is for.
Requirements (official guidelines)
Hardware notes are rough best-performance bands. Cards with less VRAM often still run, slower. Quantized / FP8 builds change the floor.
| Model family | Best resolution | GPU series | VRAM (min) | RAM (min) | Official notes |
|---|---|---|---|---|---|
| SD 1.5 | 512×512 | Nvidia 10xx+ | 4 GB | 8 GB | |
| SDXL | 1024×1024 | Nvidia 20xx+ | 8 GB | 16 GB | |
| FLUX.1 | 1024×1024 | Nvidia 20xx+ | 10 GB | 32 GB | |
| FLUX.2 Klein 4B | 1024×1024 | Nvidia 30xx+ | 12 GB | 16 GB | FP8 works with 8 GB+ |
| FLUX.2 Klein 9B | 1024×1024 | Nvidia 40xx | 24 GB | 32 GB | FP8 works with 12 GB+ |
| Krea-2 (Turbo / Raw) | 1024×1024 | Nvidia 40xx | 24 GB | 32 GB | FP8 16 GB+; GGUF Q4_K ~12 GB |
| Wan 2.2 A14B (T2V/I2V) | 1280×720 | Nvidia 30xx+ | 12 GB | 32 GB | Q4_K_M 12 GB; Diffusers 32 GB+ |
| Wan 2.2 TI2V-5B | 1280×720 | Nvidia 20xx+ | 8 GB | 16 GB | Q4_K_M 6 GB+ |
Other official platform notes:
- Apple Silicon Macs work; 16 GB+ unified memory is recommended. The official download page says macOS is Apple Silicon only.
- AMD GPUs are documented as Linux / ROCm. Treat Windows AMD as unverified here.
- Intel Arc is listed for Windows and Linux x86_64 with the same VRAM bands as Nvidia.
- Flux.2 Dev is in the 6.14 feature list. Upstream does not publish a Dev row on that hardware table, so this page does not invent a VRAM number for it.
Limitations
- Video is experimental and workflow-only. Do not expect Wan 2.2 on the Unified Canvas. Official docs describe short clips (about 81 frames / 5 seconds at 16 fps) and concatenation for longer pieces.
- New-model lag. ComfyUI still usually ships day-one graphs. 6.14 closed a lot of that gap for Wan 2.2, Flux.2 Dev, and Krea.2, but it is still a follow-on UI.
- VRAM residency. InvokeAI can hold GPU memory until you restart or clear the cache.
invokeai.yamland the Model Manager FP8 toggle are the documented levers. - Shallower node graph than ComfyUI. Fine for canvas work and the shipped video templates. Weak if you live in huge custom graphs.
How It Compares
| Feature | InvokeAI | ComfyUI | Forge |
|---|---|---|---|
| Canvas editing | Built-in Unified Canvas | Plugins / extra workflows | No built-in canvas |
| Learning curve | Moderate | Steep | Easy |
| Image batch speed | Usually behind Forge and ComfyUI | Fast | Fastest traditional WebUI |
| New model support | Follows after polish | Typically day-one | Fast on Forge Neo |
| Node workflows | Yes (simpler) | Yes (deep) | No |
| Local video (2026-09) | Yes — Wan 2.2 workflows in 6.14 | Yes — Wan and others | Forge Neo video path |
| Best for | Canvas artists who now also want short local video | Power users and new architectures | Speed and a familiar WebUI |
Bottom Line
Use InvokeAI if:
- You do iterative canvas work — faces, backgrounds, composites — and want one local workspace.
- You want a local install with a model manager, boards, and regional prompts built in.
- You want short Wan 2.2 video on the same box, and you are willing to use the workflow templates.
Skip InvokeAI if:
- Raw image speed is the only metric. Forge and ComfyUI still win that comparison.
- You need every new architecture on day one. Start with ComfyUI.
- You want video as a canvas brush. That is not what 6.14 shipped.
If you want a hosted GPU instead of a local card, use the third-party hosts listed on invoke.ai. This review stays on the private local install.
For a zero-setup option that gets you generating immediately, LocalForge AI ships with Forge pre-configured and ready to go - no Python environments, no YAML files, no troubleshooting. It's one path among several, but it's the fastest way from download to first image.
Frequently Asked Questions
Is InvokeAI free? +
What GPU do I need to run InvokeAI 6.14? +
Can InvokeAI run on macOS or without an NVIDIA GPU? +
Does InvokeAI generate video locally? +
What is the difference between InvokeAI and ComfyUI? +
Does InvokeAI support FLUX models? +
Is InvokeAI good for beginners? +
Details
| Website | https://github.com/invoke-ai/InvokeAI |
| Runs Locally | Yes |
| Open Source | Yes |
| NSFW Allowed | Yes |
